HOLDOUT
Survive fifteen minutes.
The swarm grows from a trickle to hundreds of enemies on screen, and two bosses wait at the end. All you do is steer: your weapons fire on their own, ahead of you and behind you.
Build a different arsenal every run. Every level offers three cards: a new weapon, an upgrade, or a passive boost. Max out a weapon, pair it with the right passive, and it evolves into something far stronger.
Features
- 13 weapons and 6 evolutions: orbiting blades, chain lightning, seeker missiles, a gravity well, a flamethrower and more.
- 10 enemy types: dashers that telegraph their charge, gunners that keep their distance, shielded wardens, bombers whose blasts chain, and elites that drop supply caches.
- Two bosses: THE HIVE at 10:00 and THE MONOLITH at 15:00.
- Three arenas that change as the run goes on: THE GRID, EMBER and THE VOID.
- 3 ships, credits from every run, a shop of permanent upgrades, and weapons and ships that unlock as you play well.
- EASY mode for a gentler swarm.
- Built for phones: one-thumb controls, and it runs smoothly with hundreds of enemies on screen.
- A short How to Play guide the first time you play.
Controls
- Phone or tablet: drag anywhere to steer, and let go to stop.
- Computer: WASD or the arrow keys (or drag with the mouse) to steer. Esc or P pauses, and 1, 2 and 3 pick a level-up card.
Your progress is saved in your browser.
Every sprite, sound and note of music is made in code. No downloads, no ads, no accounts.
| Published | 8 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | goodermine |
| Genre | Action |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds |






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